FIKA
Unannounced cross-platform social multiplayer sandbox where players can create their avatars, customize their homes and build a variety of game experiences for competitive play. It seamlessly merges social simulation with easy-to-use content creation tools in a unique and vibrant city playground.
Detailed gameplay information cannot be disclosed due to the company's confidentiality agreements.
Platform: PC and Console
Engine: Unreal
Two Fatasies:
Phenoms:
Welcome to the world of Phenoms, an innovative social sandbox multiplayer game where you can create your character and customize your home inside a fascinating city filled with magic.
Summerland:
Welcome to Summerland, an innovative social sandbox multiplayer game where you can create your character, customize your home and hang out with your friends (and make new ones!) inside a fascinating virtual city filled with activities, NPC to meet and quests to discover.
Contributions:
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Game design:
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Brainstorming and presentations.
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World structure:
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Gameplay units (instantiation and persistence).
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The HUB and the user experience of the players in it.
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Player housing system, including customization, social interactions and user experience for both play and customization modes.
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World exploration UX.
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Shopping experience UX.
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FTUE UX flow.
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Different tiers of social interactions and the UX experience associated with each of them.
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3Cs:
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Character's move set, metrics and exposed parameters.
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Third-person interactive camera behaviour for the overworld, including activities like fishing and shopping and the player's house editor.
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Controls (touch screen, keyboard & mouse and gamepad).
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Activities and minigames:
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Core loops, UX, progression system, reward system and matchmaking system.
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UGC:
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Core loop, UX and player trading system.
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Level design:
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The HUB and housing unit floor plans using Illustrator and importing them into Blender for grayblocking.
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Metrics and global rules.
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Grayblock in Blender to import and tweak in Unreal Engine.
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Implementation:
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Close collaboration with developers to ensure design intentions were met, perform stress tests and streamline the overall testing and iteration process.
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Exposed parameters fine-tuning and feature balancing.
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GUI.
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Close collaboration with concept and 3D artists to ensure the design intentions for the environment and characters are met.
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